Checkpoint IV · dev diary

Notes from the mill.

How we make hard games, written by the people making them. Development, art, audio, patch notes and the occasional flood.

What we write about

Four kinds of entry.

01

Development

Design notes, playtest findings and the things we cut.

02

Art

Fog, stone, light, and how a cathedral gets painted.

03

Audio

Bells at 4am, footsteps on wet slate, silence as a weapon.

04

Patch notes

Every change to every game, written by the people who made it.

“The last thing a player says before they put the controller down has changed more of our games than any metric.”

Ines Harrow, game director

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