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Development
10 min read
How we run a playtest with strangers
Forty chairs, a one-way mirror and a rule that nobody from the team may speak. The method behind 212 Wickmoor sessions.
Ines Harrow, game director


From the game
Pale Orison
In development · spring 2027
Our playtests are quiet. Nobody from the team talks to players, and nobody helps them.
What we measure
Deaths per hour, where people stop, and the last thing they say before they put the controller down. That last sentence has changed more of our games than any metric.


