← Dev diary

Development

10 min read

How we run a playtest with strangers

Forty chairs, a one-way mirror and a rule that nobody from the team may speak. The method behind 212 Wickmoor sessions.

Ines Harrow, game director

From the game

Pale Orison

In development · spring 2027

Our playtests are quiet. Nobody from the team talks to players, and nobody helps them.

What we measure

Deaths per hour, where people stop, and the last thing they say before they put the controller down. That last sentence has changed more of our games than any metric.

New entries go out with the monthly letter. Leave your name at the lantern.

New entries go out with the monthly letter. Leave your name at the lantern.

Create a free website with Framer, the website builder loved by startups, designers and agencies.