
Checkpoint
IV
Action RPG · single player
Pale Orison
A pilgrim carries the last lantern through a cathedral that rebuilds itself each time you die. Learn its rooms. They will not stay learned.
In development · spring 2027
Platforms
PC · Console
Built by
41 people
Next playtest
March 2027
Platforms
PC · Console
Release
Spring 2027
A cathedral that remembers you
Pale Orison started as a single room: a nave with one door that led somewhere different every time you died. We built forty versions of that room before we built a second one.
You play a pilgrim who carries the last lantern in the city. It lights the way, it burns the things that hunt you, and it is the only save point you get. Put it down to fight with both hands and the cathedral starts to shift around it.
What we are testing now
Parry timing, lantern fuel, and whether a map is ever allowed. The current answer is no. Closed playtests run every six weeks; sign-ups open a month before each one.
From the build · work in progress



The most confident first look at anything this year.
Lantern & Ash, reveal preview
Other checkpoints

