Checkpoints I–V · every game so far
Every checkpoint so far.
Four released games, one free chapter and one prototype we are not ready to talk about. Newest first; each one harder than the last.

Prototype · not announced
V
Unannounced · early prototype
Project Nine
Stones, a circle and a question we can't answer yet. We will show more when it has earned it.

In development · spring 2027
IV
Action RPG · single player
Pale Orison
A pilgrim carries the last lantern through a cathedral that rebuilds itself each time you die. Learn its rooms. They will not stay learned.

Out now · November 2023
III
Survival action RPG
Wickmoor
Hold a mountain village through one endless night. Every candle you light is one the wolves can see.

Free update · March 2025
III·i
Expansion · free for all owners
Wickmoor: The Frost Chapel
The bell tower above the village has been ringing on its own. Six new hours, one new weapon family, and a bell ringer who knows your name.

Out now · April 2020
II
Coastal action RPG
Brineward
You keep the only working lighthouse on a coast that eats ships. The bosses come in with the tide.

Out now · 2016
I
2D action platformer
Mossvigil
Our first game: nine people, one forest and a knight who never speaks. Ten years on, still selling and still patched.
Twelve years on one road
A short history, told in checkpoints.
2014
Nine people, one bakery
Vesperhold starts in a room above a bakery with a loan, a drawing and no heating.
2016
Mossvigil
Our first game. Nine people, eighteen months, 640,000 players and counting.
2020
Brineward
Twenty-two people and our first bosses. Critic score 88.
2023
Wickmoor
Thirty-four people, 212 playtests, 1.2 million players.
2025
The Frost Chapel
A free six-hour chapter for everyone who kept Wickmoor alive.
2027
Pale Orison
Forty-one people. Spring 2027. The biggest checkpoint yet.
“Vesperhold make the kind of hard game that feels like it respects you. You lose, you learn, and the game never once cheats.”
The Long Night Review, studio profile, 2025