Checkpoints I–V · every game so far

Every checkpoint so far.

Four released games, one free chapter and one prototype we are not ready to talk about. Newest first; each one harder than the last.

Twelve years on one road

A short history, told in checkpoints.

Every Vesperhold game was made by a bigger team than the last, and none of them by a tired one.

Every Vesperhold game was made by a bigger team than the last, and none of them by a tired one.

2014

Nine people, one bakery

Vesperhold starts in a room above a bakery with a loan, a drawing and no heating.

2016

Mossvigil

Our first game. Nine people, eighteen months, 640,000 players and counting.

2020

Brineward

Twenty-two people and our first bosses. Critic score 88.

2023

Wickmoor

Thirty-four people, 212 playtests, 1.2 million players.

2025

The Frost Chapel

A free six-hour chapter for everyone who kept Wickmoor alive.

2027

Pale Orison

Forty-one people. Spring 2027. The biggest checkpoint yet.

“Vesperhold make the kind of hard game that feels like it respects you. You lose, you learn, and the game never once cheats.”

The Long Night Review, studio profile, 2025

Pale Orison opens its doors in spring 2027. Be there when the lantern is lit.

Pale Orison opens its doors in spring 2027. Be there when the lantern is lit.

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